Devlog #10: Production (yet again)


What have I been doing?

Since reading week and design week have only just recently come to a close, I like many other people, have not had as much time recently to add more things to Ladder Louie's Labour Laws. I definitely needed to take a break from schoolwork, and I feel like taking some time off during reading week was a really great choice for my mental health. And of course, design week took up almost all of my time while it was happening. But now that all of that is over and done with, I'm excited to jump back into the production cycle.

What has changed since last time?

Because I haven't worked on the game too much recently, not much has changed since my last devlog. Outside of continuing to update the Trello with new tasks and that sort of thing, I managed to finish up the first version of the tutorial level. You may remember me mentioning the tutorial level in my last devlog. We chose to make it as a response to consistent feedback that we weren't doing enough to properly teach players the controls and their objectives. The geometry for the tutorial level was finished, but since last time, we've added some contextual info pop-ups that will tell players what they need to do to proceed. Our hope is that these pop-ups will make it easier for new players to learn the game, far more than just having a wall of text appear in the main menu, or a tutorial level with no actual info presented.


Where can we go from here?

Now that the tutorial level is done and implemented, it's time to test it further and gather feedback on it. We already have some ideas of things we'd like to change up, like some of the text and its placement in the level. I feel that ironing out the tutorial is going to be a big objective for our next big round of playtests, and I'm really looking forward to polishing it up and making it the best it can be!

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