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Devlog #11: Production (once again)
April 03, 2022
by
The Sam
What have I been doing? Most of my time recently has been spent making Ladder Louie's Labour Laws' final official playtest report. Of course, this means I mainly devoted my effort towards finding play...
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Devlog #10: Production (yet again)
March 17, 2022
by
The Sam
What have I been doing? Since reading week and design week have only just recently come to a close, I like many other people, have not had as much time recently to add more things to Ladder Louie's La...
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Devlog #9: Production (again)
March 06, 2022
by
The Sam
What have I been doing? As I said before in previous devlogs, I am acting as Team Ronald!'s dedicated level designer, and my biggest task over the course of production so far has been to design and im...
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Devlog #8: Production
February 10, 2022
by
The Sam
What have I been doing? As the team's dedicated level designer, my main duty on the production schedule has been to design and implement the 15 levels we wish to have in our game. I've been following...
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Devlog #7: Pre-Production
January 21, 2022
by
The Sam
1
What's the deal with pre-production? I'm sure folks could gather this from the name, but the pre-production phase of a project's life is essentially all the planning and preparation that a team does b...
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Devlog #6: Learning Reflection
December 02, 2021
by
The Sam
1
So, what did we do? Over the course of this semester, we did a lot of different projects. The thing that kind of connected them was how they were almost all team-oriented and focused on the team produ...
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Devlog #5: Scheduling Work
November 17, 2021
by
The Sam
Why is scheduling important? The main benefit of scheduling work prior to production is organization. Each team member needs to know their specific tasks, deadlines, and dependencies. Establishing a s...
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Devlog #4: User-Centered Design
October 30, 2021
by
The Sam
What is User-Centered Design? User-centered design is a take on designing experiences that places the user at the forefront of development. Every decision is made with usability in mind. What that mea...
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Devlog #3: Beat Maps
October 30, 2021
by
The Sam
What are beat maps? To put it simply, beat maps are tools used by game designers to map out the events of a game. They are charts that can be used to map out different moments, or "beats", in an exper...
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Devlog #2: Pitching
September 30, 2021
by
The Sam
Making an Idea When it came time to take the research on doomscrolling I conducted and actually translate it into a game idea, I'll admit, I had a bit of a hard time at first. When it comes to designi...
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Devlog #1: Research
September 14, 2021
by
The Sam
The Assignment In class recently, we learned a lot about how the rest of the semester is going to go, and the big project we'll be working on is a game centered around a topic of our choice. We were g...
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